Bingo Match is compatible with Snow Leopard, Lion, Mountain Lion and Mavericks.
Bingo Match was developed for players who prefer to use images (vice numbers) to play a bingo-like game. Each Game Set has 24 images with names. Two default Game Sets (Default Adult with a sports theme and Default Child with an animal theme) are included and you can make your own Game Sets. You can also make your own game cards. Bingo Match is $10 shareware and you can try the Bingo Match in Demo Mode for ten minutes with each launch until registered.
Mac Version 1.2.0 is compiled for 32 bit Cocoa.
Click here to see Bingo Caller Pro, a full featured version for Macintosh (OS 10.6 or later).
Click here to see Bingo Caller, a free game of Bingo for Macintosh (OS 10.6 or later).
When you launch Bingo Match, you see the Bingo Match Game Window shown above. This window is 800 x 600, suitable for projection in a group setting. Click on the "Get Game Set" button to bring up a small window with a table of available Game Sets.
Double-click a Game Set (or click on a Game Set row and click the "Choose Set" button). The small window will close and the Game Set selected will be seen in the "Game Set" field.
Click the "Call" button to display a random image from the Game Set in the large frame to the left and the first available (left to right, top to bottom) small frame at the top. Above you see a game in process. The Game Set above is the Default Adult Game Set of sports images and six images and their names are displayed. Continue to click the "Call" button to display random images until all 24 images have been "called" or someone has a Bingo. You can click on a small image to display it in the larger frame and its name in the "Last Called" field. Click on the "New Game" button to clear the frames and start a new game with the same Game Set.
If you want to make your own Game Set, select "Open Game Maintenance Window" from the "Maintain Game Sets" menu and the Game Maintenance Window will be displayed.
Click on the "New Game Set" button, enter the new Game Set name into the "Game Set Name" field (the User chose "Grandkids" in the example above), click on the "Load Image" button, navigate to and select the image to be used, and click on the "OK" button. The image is displayed in the large frame on the left.
Enter the image name in the "Image Name" field and click on the "Add to Game Set" button.
Above you see that the first image has been added to the "Grandkids" Game Set and the image's name is "Rachel". Continue to add images and their names until all small frames are full. You can leave a Game Set incomplete if you wish and come back later to finish it (only completed Game Sets are available for playing games). Click on the "Get Game Set" button to see Game Sets and select one from a table in a small window. You can also delete a Game Set (except for the two default Game Sets) from this window. Click on a small frame image to delete it or change its name.
You can print your own game cards. Select the desired Print Batch Size (1, 5, 10, 20, 50, 100) from the menu bar and use Print / Print Card Batch (Portrait) or / Print Card Batch (Landscape). Game cards with Portrait layout have one set of random images in a five by five matrix with the center being a Free spot. Game cards with Landscape layout have two sets of random images in a five by five matrix with the center being a Free spot. Above you see an example of a Bingo Card with the Portrait layout.
Above you see an example of a Bingo Card with the Landscape layout.
You can print the Help information.
The last Game Set, the Print Batch Size and the Game Window location are saved between sessions.
Click here to download Intel Version (2.7 MB) for Macintosh (OS 10.6 or later).
Click here to download the version (2.0 MB) for Win 7.